Air Traffic Simulator
A fast-paced airport experience where you take command of the tower. Whether you are guiding departing airplanes, managing ground flow at the gates, or handling high-stakes emergencies, the airport is yours to run.
We run our own titles and take on scripting, building and interface work for other developers.
Experiences we own, run and keep updating. Every screenshot below comes straight from the live game.
A fast-paced airport experience where you take command of the tower. Whether you are guiding departing airplanes, managing ground flow at the gates, or handling high-stakes emergencies, the airport is yours to run.
This game is in very early BETA so please expect bugs. Welcome to Skyroutes! The ultimate airline management and strategy tycoon! Connect international cities, build a thriving aviation empire and scale your network across the globe. 🌍 Create your Network: Tap and drag to establish flight paths between hubs and...
Projects where we handled the scripting, modelling or interface work for someone else.
Game design, scripting and modelling
A railway sim set on the south coast of England, built from an empty baseplate: signalling, rolling stock, timetables, UI.
1,020,665 plays 7 playing now
Game design, scripting and modelling
The predecessor to Trackside Railway, and where most of the signalling and train handling was first worked out.
482,187 plays 0 playing now
Whole games, or one part of a game that is not working.
Lime Studios AB, a registered company.
We are a small team that has spent years building simulation games on Roblox, from railways on the south coast of England to air traffic control. That work covers the parts most projects underestimate: signalling and routing logic, movement that feels right, save data you can trust, and interfaces that survive contact with real players.
Because we are a registered company, contracts, invoicing and VAT are handled properly. You get one point of contact, a scope agreed before work starts, and source you actually own at the end of it.
We take on a small number of client projects at a time so the ones we accept get finished. If your project is not a fit, we will say so rather than take the commission.
Most commissions start with a short conversation about what you have already built, what is blocking you, and what the deadline actually is. From there we scope the work and quote it in one go rather than billing open ended hours.
Tell us what you are building. We answer every inquiry, usually within a couple of days.